GAME DESIGNER · ARTIST · DEVELOPER
Building worlds, one mechanic at a time. I craft games, art and whatever comes next.
Playable builds, design documents & source code. Each project links to its GitHub repository.
A procedurally generated roguelike dungeon crawler. Choose from 4 classes — Warrior, Rogue, Mage or Miner. Fight enemies, loot chests and spend gold at the shop between floors.
Classic arcade recreated in C++. 20 progressive levels, 3 alien types, destructible pixel shields, mystery UFO and a persistent top-10 high score table.
A polished Flappy Bird clone with unlockable skins, a coin economy, power-ups, combos and a persistent high score table.
Posters, generative art, concept illustrations. Click any piece to view full size.
Game design documents, design briefs and written work available to download.
Experience, education and skills.
● Delivered user support, resolved issues, and explained platform features
● Reported bugs and relayed user feedback to improve product development
● Managed website updates and contributed to FAQs and user documentation
● Monitored social platforms to engage users and assess community sentiment
● Communication with customers through live chat and e-mails
● Maintain prompt and empathetic attitude towards customers
● Acknowledge and resolve customers' issues and queries
● Keeping up to date with products terms, offers and functions
● Report and escalate advanced customer queries to the relevant departments
● Perform first-step investigations on queries and issues
● Supported digital growth through social media content creation and community engagement strategies
● Collaborated with streamers and gaming content creators to support promotional campaigns
● Leveraged TikTok trends and short-form content formats to increase engagement and reach
● Monitored content performance metrics and adapted posting strategies accordingly
● Developed strong understanding of gaming audiences within esports ecosystems
Dissertation: Player retention study using in-game skins
● Developed a game prototype to study player retention using cosmetic systems
● Designed gameplay features to analyse user engagement differences
● Conducted user testing and compared retention behaviour across gameplay variations
Team project: Online game keystore
● Built a digital e-commerce platform for game distribution
● Built frontend functionality using HTML, CSS, and JavaScript
● Used GitHub for version control and collaborative workflows